ClothFX 3.0 Documentation

 Begin by adding a tearing system to your object.

You will be provided with a user-friendly UI.

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 You can preview any changes by clicking on the eye icon

 Change the number of cuts & randomize generation using the seed paramater.

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Tearing Types

Regular

Irregular

Edge Strips

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Smooth out edges by enabling irregular tears & add detail with edge strips.

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Enable self collision & add subdivision to increase detail.

With the inflate tool, you can explode any object. Just Enable & prepare to press the POP! button.

Change length with start & end paramaters.

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Enable Dynamics to make simulation non-static & easily pin your objects.

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Baking

Baking is done afterwards. Once you feel satisfied with your simulation, you can go ahead a press Bake.

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By clicking on Free Bake(icon only) right next to the Bake button, you can clear current cache bake.

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Exporting

Once you have baked your simulation, you can export its mesh cache sequence. Just choose start and end frames.

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Once you have chosen where to export, click on Import, & your exported mesh cache will import automatically.